Hideo Kojima suggests a game where the protagonist forgets the ability if the player takes too long.

Hideo Kojima is his Peter Molydeux. He is forever in that he is forever in that he is forever in that he is forever pitching ideas such as Kojima for the game. Higojokima? In his recent episode of his Japanese radio show, KOJI10 Metal Gear Solid and Strand I got some ideas about the game based on time. The best group: A game where the character gradually forgets the information if the player takes too long in the play.

like Ian Games Network Report“Game I Forgot the Game” is what the player must “play quickly.”

In this concept, the protagonist gradually forgets important information and abilities if you take a break for too long in the game. For example, if you don’t play every day, the protagonist will gradually forget things like how to fire or what is a job. This forgetfulness accumulates until the player cannot move. Kojima said, “Players will have to take a week to rest to work or school.

What is that? You already have to play through the game. Yes. Everyone in everywhere has already reacted. I can no longer remember the button when I relax in the game. Still, I like a commemorative style of game ideas that should leave a note on the character in the game before saving and exiting. Create a polaroid of Peter Mollyneux and write “Do not believe in his lies.”

The two other concepts of Kojima are: Arc (eg, me, me), which starts with a baby and gradually plays an older game, a deterioration of vision, and the like; A game that creates a game that takes time to mature like wine or cheese sounds like an idle game that can be played in Steam.

In view Death Strand 2 There was almost a time mechanic. The protagonist decided to raise the beard that Norman Riddus decided that the star was too big and decided not to make him not cool. You can play the static face of Reedus when it is released on the beach next month.

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